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AI for Peace (AI for Everything)

Posted By: First1
AI for Peace (AI for Everything)

AI for Peace (AI for Everything) by Branka Panic, Paige Arthur
English | April 19th, 2024 | ISBN: 1032418370 | 112 pages | True EPUB | 0.43 MB

The role of artificial intelligence in war is widely recognized, but is there also a role for AI in fostering peace and preventing conflict? AI for Peace provides a new perspective on AI as a potential force for good in conflict-affected countries through its uses for early warning, combating hate speech, human rights investigations, and analyzing the effects of climate change on conflict.

KI für Kreative: Künstliche Intelligenz für Grafik und Design - Jenny Habermehl

Posted By: Maroutan
KI für Kreative: Künstliche Intelligenz für Grafik und Design - Jenny Habermehl

KI für Kreative: Künstliche Intelligenz für Grafik und Design - Jenny Habermehl
Deutsch | 2024 | 317 Pages | ISBN: 3836297981 | PDF | 55.74 MB

Mit künstlicher Intelligenz den Designprozess optimieren
Durch die Integration von KI-Technologien in ihre Arbeit können Designer und Designerinnen heute auf eine völlig neue Art kreativ sein. Sie können schneller Daten sammeln und analysieren, Bilder, Texte und Videos erstellen und vieles mehr. Doch was bedeutet das für die Zukunft des Grafikdesigns? Wie verändert sich die Rolle von Kreativschaffenden in einer Welt, in der KI nun für alle zugänglich ist?

Advances in Computer Graphics (Repost)

Posted By: AvaxGenius
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2020 | 562 Pages | ISBN : 3030618633 | 104.22 MB

This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually.
The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 3rd Edition

Posted By: First1
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 3rd Edition

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 3rd Edition by Oliver Villar
English | April 22nd, 2021 | ISBN: 0136411754 | 443 pages | True PDF | 13.31 MB

Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing

The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play (Game Design and Development)

Posted By: First1
The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play (Game Design and Development)

The Game Designer's Playlist: Innovative Games Every Game Designer Needs to Play (Game Design and Development) by Zack Hiwiller
English | September 24th, 2018 | ISBN: 0134873262 | 241 pages | True PDF | 6.99 MB

Game Designers: Learn from the Masters!

Geometric Modelling

Posted By: AvaxGenius
Geometric Modelling

Geometric Modelling: Dagstuhl 2002 by Stefanie Hahmann, Guido Brunnett, Gerald Farin, Ron Goldman
English | PDF | 2004 | 246 Pages | ISBN : 3211208186 | 21.6 MB

In 19 articles presented by leading experts in the field of geometric modelling the state-of-the-art on representing, modeling, and analyzing curves, surfaces as well as other 3-dimensional geometry is given. The range of applications include CAD/CAM-systems, computer graphics, scientific visualization, virtual reality, simulation and medical imaging. The content of this book is based on selected lectures given at a workshop held at IBFI Schloss Dagstuhl, Germany. Topics treated are: – curve and surface modelling – non-manifold modelling in CAD – multiresolution analysis of complex geometric models – surface reconstruction – variational design – computational geometry of curves and surfaces – 3D meshing – geometric modelling for scientific visualization – geometric models for biomedical applications.

Captain Code: Unleash Your Coding Superpower with Python

Posted By: First1
Captain Code: Unleash Your Coding Superpower with Python

Captain Code: Unleash Your Coding Superpower with Python by Ben Forta, Shmuel Forta
English | December 18th, 2021 | ISBN: 0137653573 | 400 pages | True EPUB (Retail Copy) | 46.20 MB

Becoming a coder is all fun and games!

Computational Science – ICCS 2021 (Repost)

Posted By: AvaxGenius
Computational Science – ICCS 2021 (Repost)

Computational Science – ICCS 2021: 21st International Conference, Krakow, Poland, June 16–18, 2021, Proceedings, Part V by Maciej Paszynski
English | EPUB | 2021 | 602 Pages | ISBN : 3030779769 | 98.5 MB

The six-volume set LNCS 12742, 12743, 12744, 12745, 12746, and 12747 constitutes the proceedings of the 21st International Conference on Computational Science, ICCS 2021, held in Krakow, Poland, in June 2021.*
The total of 260 full papers and 57 short papers presented in this book set were carefully reviewed and selected from 635 submissions. 48 full and 14 short papers were accepted to the main track from 156 submissions; 212 full and 43 short papers were accepted to the workshops/ thematic tracks from 479 submissions. The papers were organized in topical sections named:

Computer Graphics Programming in OpenGL Using C++ (3rd Edition)

Posted By: hill0
Computer Graphics Programming in OpenGL Using C++ (3rd Edition)

Computer Graphics Programming in OpenGL Using C++
English | 2024 | ISBN: 1501522590 | 716 Pages | EPUB (True) | 81 MB

Building DIY Websites For Dummies

Posted By: First1
Building DIY Websites For Dummies

Building DIY Websites For Dummies by Jennifer DeRosa
English | April 2nd, 2024 | ISBN: 1394232985 | 384 pages | True EPUB | 13.93 MB

Create an attractive website that draws in visitors – no coding required!

Advances in Computer Graphics (Repost)

Posted By: AvaxGenius
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2020 | 562 Pages | ISBN : 3030618633 | 104.2 MB

This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually.

Advances in Computer Graphics (Repost)

Posted By: AvaxGenius
Advances in Computer Graphics (Repost)

Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6–10, 2021, Proceedings by Nadia Magnenat-Thalmann
English | PDF | 2021 | 717 Pages | ISBN : 3030890287 | 163.1 MB

This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021.
The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.

Computer Graphics Through OpenGL®: From Theory to Experiments, 4th Edition

Posted By: yoyoloit
Computer Graphics Through OpenGL®: From Theory to Experiments, 4th Edition

Computer Graphics Through OpenGL®: From Theory to Experiments: 4th Edition
by Sumanta Guha

English | 2023 | ISBN: 1032256982 | 703 pages | True PDF | 224.08 MB

Computational Geometry: An Introduction

Posted By: AvaxGenius
Computational Geometry: An Introduction

Computational Geometry: An Introduction by Franco P. Preparata , Michael Ian Shamos
English | PDF | 1985 | 413 Pages | ISBN : 0387961313 | 34.4 MB

From the reviews: "This book offers a coherent treatment, at the graduate textbook level, of the field that has come to be known in the last decade or so as computational geometry. … … The book is well organized and lucidly written; a timely contribution by two founders of the field. It clearly demonstrates that computational geometry in the plane is now a fairly well-understood branch of computer science and mathematics. It also points the way to the solution of the more challenging problems in dimensions higher than two." #Mathematical Reviews#1 "… This remarkable book is a comprehensive and systematic study on research results obtained especially in the last ten years. The very clear presentation concentrates on basic ideas, fundamental combinatorial structures, and crucial algorithmic techniques. The plenty of results is clever organized following these guidelines and within the framework of some detailed case studies. A large number of figures and examples also aid the understanding of the material. Therefore, it can be highly recommended as an early graduate text but it should prove also to be essential to researchers and professionals in applied fields of computer-aided design, computer graphics, and robotics." #Biometrical Journal#2

CGM and CGI: Metafile and Interface Standards for Computer Graphics

Posted By: AvaxGenius
CGM and CGI: Metafile and Interface Standards for Computer Graphics

CGM and CGI: Metafile and Interface Standards for Computer Graphics by David B. Arnold , Peter R. Bono
English | PDF | 1988 | 286 Pages | ISBN : 3642648177 | 22.2 MB

We have written this book principally for users and practitioners of computer graphics. In particular, system designers, independent software vendors, graphics system implementers, and application program developers need to understand the basic standards being put in place at the so-called Virtual Device Interface and how they relate to other industry standards, both formal and de facto. Secondarily, the book has been targetted at technical managers and advanced students who need some understanding of the graphics standards and how they fit together, along with a good overview of the Computer Graphics Interface (CGI) proposal and Computer Graphics Metafile (CGM) standard in particular. Part I, Chapters 1,2, and 3; Part II, Chapters 10 and 11; Part III, Chapters 15, 16, and 17; and some of the Appendices will be of special interest. Finally, these same sections will interest users in government and industry who are responsible for selecting, buying and installing commercial implementations of the standards. The CGM is already a US Federal Information Processing Standard (FIPS 126), and we expect the same status for the CGI when its development is completed and it receives formal approval by the standards-making bodies.